认为无禁五子棋没有意义的必看!!
#1 认为无禁五子棋没有意义的必看!! 作者:xr__ 发表时间:2006-11-17 8:06:21
1、象QQ上那种简单的无禁五子棋,当然没有意义!26种开局都是先手必胜! 搞个FIVE6或比它强的软件走先手!它来个花、浦、云、寒之类的开局,呵呵!!世上没人能胜它!
2、我说的无禁主要指国外流行的GOMOKU
Variations And Opening Rules
Black was long known to have a big advantage, even before L. Victor Allis proved that black could force a win (see below). So a number of variations are played with extra rules that aimed to reduce black's advantage.
Free-style gomoku is the basic game as described above.
Standard gomoku requires a row of exactly five stones for a win: rows of six or more, called overlines, do not count.
The rule of three and three bans a move that simultaneously forms two open rows of three stones (rows not blocked by an opponent's stone at either end).
Gomoku+(also called Caro, popular among Vietnamese) the winner must have an unbroken row of five stones and this row must not be blocked at either end. This rule makes Gomoku more flexible and provides more power for White to defend.
The rule of four and four bans a move that simultaneously forms two rows of four stones (open or not).
The Little Golem game server has a "forbidden zone" where black cannot play his second move.
These restrictions are often applied only to black.
Renju is played on a 15×15 board, with the rules of three and three, four and four, and overlines applied to black only. There are special rules for the opening.
Ninuki-renju or Wu is a variant which adds capturing to the game; it was published in the USA in a slightly simplified form under the name Pente.
m,n,k-games are a generalization of gomoku to a board with m×n intersections, and k in a row needed to win.
Connect(m,n,k,p,q) games are another generalization of gomoku to a board with m×n intersections, k in a row needed to win, p stones for each player to place, and q stones for the first player to place for the first move only. Among these games, Connect(m,n,6,2,1) is the most interesting one, and is called Connect6.
The only fair opening rule currently is swap2 based on swap from Renju and first seen on kurnik.org. The first player places 3 stones (2 black 1 white, if black goes first) on the board, the second player has the choice to take black/white or place 2 more stones to change the shape and let the first player choose color. Also this rule brings Gomoku back to an unsolved game, because it has gotten more complicated from even openings.
目前主要有PRO规则、SWAP规则和SWAP2规则!
3、五子棋兵法在无禁中更有用武之地!(因为不需要考虑禁手的例外)
4、推荐一个无禁五子棋游戏网站(真正无广告的,国际的,无需安装的游戏网站,只需装JAVA虚拟机)
我感到遗憾的是目前无禁五子棋的规则没有统一
#2 Re:认为无禁五子棋没有意义的必看!! 作者:xr__ 发表时间:2007-3-11 21:39:18
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#3 Re:认为无禁五子棋没有意义的必看!! 作者:连珠木易 发表时间:2007-6-24 16:46:38
楼主您好!我非常欣赏并赞同您对无禁五子棋的看法与高见!
我是一个极其衷爱五子棋的棋手,下棋整整十二年了悲欢忧喜什么都经历过了,唯一不变的还是对五子棋的由衷之爱。以下是我对五子棋在国人心中地位低的原因剖析,抛砖引玉吧,希望大家都能提出自己独到的见解!
现在有很多专业棋手包括热爱下五子棋的朋友都抱怨说五子棋在国人的心中的地位根本不值一提甚至有不少人误认为五子棋是小孩子玩的简单游戏,为什么国人对五子棋会有这样的误会?很多人只会去抱怨甚至不好意思向朋友说自己这些年在研究在下五子棋,一味抱怨而不去寻找误会产生的根本原因,这样怎能改变国人对五子棋的看法?
究其本质原因其实又回到了前面提到的一个事实:下五子棋的绝大多数人喜欢下无禁.正是因为绝大多数人在下无禁,而目前无禁太简单几乎没有规则;大多数下无禁的到了一定水平1段以上吧就认识到了先手确实必胜,碰到好多人只下一局先手而且还开花蒲 那样严重打击了他们再向前发展的积极性!这样他们少部分人被迫下专向三手,大部分人就对五子棋丧失了继续上进的信心,灰心失望下渐渐热情降温,只能把五子棋当作简单的消遣娱乐......(这种情况在我以前的棋友中很普遍,他们以前非常非常热爱五子棋但现在很多人都离开了五子棋,回想起来让人真的很痛心很痛心...... )所以不管是水平高的还是普通水平的都觉得五子棋太简单,只是消遣娱乐......那既然我们下五子棋的大多数人都这样认为,也就难怪国人会这样想了.
无规矩不成方圆,任何一种竞技都要有一个自己的游戏规则,有禁有有禁的规则,无禁也该有无禁的玩法,而现在很多专业棋手只顾着自己的职业规则要不断去改革完善限制黑棋要公平平衡,却完全不管不理会有着广泛群众基础的无禁里黑白已经完全失衡简直是一边倒黑必胜,这种脱离群众基础的做法很要命,严重限制了五子棋的前进和发展,真的让人痛心疾首!所以我和几位棋友经过多年研究反复讨论实践才出台了这个简单的无禁交换规则,热切渴望滕讯方面能增设一个这样的房间(可以试行),其他房间规则完全不变不受影响。
希望能得到大家广泛的支持,在此多谢了!谢谢每一位热爱五子棋下过五子棋的朋友!谢谢!!!
#4 Re:认为无禁五子棋没有意义的必看!! 作者:xr__ 发表时间:2007-6-24 17:10:11
无禁的热忠者的数量是超乎想象的!!只是还没有聚集起来!!如何聚集起来!!需要一个规则!! 为此探索了近十年
所以我们提出规则是慎之又慎的。不好的规则我是揭力反对的
#5 Re:认为无禁五子棋没有意义的必看!! 作者:yuelee 发表时间:2007-7-7 10:47:45
一直米玩过GOMOKU,看起来挺有意思滴~~
不过禁手是五子棋里一个很经典的规则,应当保留。
#6 Re:认为无禁五子棋没有意义的必看!! 作者:五点五子棋 发表时间:2007-7-13 15:58:17
抓禁手,解禁是一种乐趣啊!
#7 Re:认为无禁五子棋没有意义的必看!! 作者:xr__ 发表时间:2007-7-14 8:35:59
你觉得带着镣铐跳舞是一种乐趣 ,你就跳吧,就象现在的一些青年,衣服上有很多链子,他们觉得很美!无非是爱好不同罢了